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View from the Edge: A cyberpunk Sourcebook is one of three volumes in the Cyberpunk 2013 box set. It is the first booklet for Cyberpunk 2013 and details the character creation rules and details about the netrunner role. It also has list cyberwear and gears.

List of Cyberwear[]

Reflex Chipware[]

  • 1000 Processor Installation (HC=2D6)
  • $500 Martial Arts +1
  • $700 Martial Arts +2
  • $900 Martial Arts +3
  • $400 Aircraft Pilot +1
  • $600 Aircraft Pilot +2
  • $200 Motorcycle +1
  • $300 Motorcycle +2
  • $900 AV-4 Pilot+1
  • $1000 AV-4 Pilot +2
  • $700 Rotorwing Pilot +1
  • $900 Rotorwing Pilot +2
  • $100 Driving +1
  • $200 Driving +2
  • $300 Driving +3
  • $100 Play Instrument +1
  • $200 Play Instrument +2
  • $300 Play Instrument +3
  • $500 Melee Weapons +1
  • $700 Melee Weapons +2
  • $400 Pistol +1
  • $600 Pistol +2
  • $300 Rifle +1
  • $500 Rifle +2
  • $300 Thief +1
  • $400 Thief +2

Memoryware[]

  • $200 Complex Language +1
  • $400 Complex Language +2
  • $50 Simple Language +1
  • $100 Simple Language +2
  • $600 AV-4 Tech +1
  • $900 AV-4 Tech +2
  • $300 Aircraft Tech +1
  • $600 Aircraft Tech +2
  • $400 Rotorwing Tech +1
  • $700 Rotorwing Tech +2
  • $100 MedTech +1
  • $200 MedTech +2
  • $400 Cybertech +1
  • $600 Cybertech +2
  • $100 Specific Knowledge +1
  • $200 Specific Knowledge +2
  • $300 Specific Knowledge +3
  • $100 General Knowledge +2

Interface Plugs[]

  • $200 Basic 2 plug set (HC-1 D6+3)

Optionware[]

  • $100 Scratchers (HC-2D6)
  • $200 Vampires (HC-3D6)
  • $100 Biomonitor (HC-1 point)
  • $50 Skinwatch (HC-1 point)

Cyberoptics[]

  • $400 Humanity Cost=1D6 each eye. One eye only. Includes color of choice, glitter effects, logos, swirling colors, etc. (3 options per eye, Humanity Cost for each option is 2 points).
  • $200 Infrared
  • $300 Micro/telescopies
  • $300 Microcamera
  • $300 Times Square Marquee
  • $400 Targeting Scope
  • $200 Anti-Dazzle protection
  • $200 Low Lite™ Enhancement
  • $300 Image Enhancement
  • $200 Thermograph Sensor
  • $200 Dartgun

Cyberaudio[]

  • $300 Humanity Cost=2D6 Both ears. No visible change to ear unless mechanical pickups are selected. No limit on options. Humanity Cost for each option is 1 point
  • $100 Radio Splice
  • $150 Phone Link
  • $100 Scrambler
  • $200 Bug Detector
  • $100 Wearman™
  • $200 Micro-recorder

Cyberarm[]

  • $1000 Standard prothesis looks like basketwork frame with transparent muscle fibres, gears, pistons. HC-2D6 each arm. RealSkinn™. Superchroma™, hard plastic cover (in 21 designer shades), or airbrushing, lights, etc. are priced at Referee's discretion. You may carry up to 2 options for each arm. $50 2"x4" secret space (HC-0)
  • $100 Tape recorder (HC=0)
  • $300 20 SP Kevlar Armor (HC-1 point)

Cyberarm Weapons[]

(HC- 2D6+2 for each weapon)

  • $400 9mm pistol $200 22. pistol $400 4 shot 12 gauge shotgun
  • $800 9mm Mini Uzi SMG $500 Rippers

Cyberleg[]

  • $1000 Standard prosthetic leg with aluminum frame, transparent muscle fibres. HC=2D6 each leg. RealSkinn™, Superchrome™, hard plastic cover (in 21 designer shades), or airbrushing, lights, etc. are priced at Referee's discretion. 2 options per leg.
  • $50 2"x4" secret space (HC=0)
  • $100 Tape recorder (HC-0)
  • $350 20 SP Kevlar Armor (HC-1 point)

Cyberleg Weapons[]

(HC= 2D6+2 for each weapon)

  • $400 9mm pistol in hidden thigh compartment
  • $1000 6-shot, removable frame 12 gauge shotgun in upper thigh

Body Plating[]

  • $8000 Torso and head plating only. Legs, arms must be purchased separately. Humanity cost for torso, head reconstruction is 5D6. 20 SP Armor is automatically supplied as part of the process, as well as replacing heart, and other vital organs with machinery. Character is so "unhuman" that he takes Structural Damage rather than Killing or Bludgeoning Damage.

Boosterware[]

(HC=2D6 each)

  • $500 Reflex Booster
  • $400 Sensory Booster

List of software[]

Data Wall I to VII

  • Class: Protection
  • Strength: 1 for each level of program

Hammer

  • Class: Data Wall Breaker
  • Strength: 4

Jackhammer

  • Class: Data Wall Breaker
  • Strength: 2

Code Wall I thru VI

  • Class: Protection
  • Strength: 1 for each level of program

Codecracker I thru IV

  • Class: Codecracker
  • Strength: 1 to 4, depending on level

Wizard's Book

  • Class: Data Codecracker
  • Strength: 4

Raffles

  • Class: Data Codecracker
  • Strength: 5

Worm

  • Class: Data and Code Wall Cracker
  • Strength: 2

Watchdog

  • Class: Alarm Program
  • Strength: 4

Bloodhound

  • Class: Alarm & Tracing Program
  • Strength: 3

Pit Bull

  • Class: Alarm & Tracing Program
  • Strength: 2

Flatline

  • Class: Interface Killer
  • Strength: 3

Poison Flatline

  • Class: Cybermodem Killer
  • Strength: 2

Invisibility

  • Class: Evasion Program
  • Strength: 3

Speedtrap

  • Class: Early Warning Program
  • Strength: 4

Replicator

  • Class: Evasion Program
  • Strength: 3 for most programs, 4 vs Pit Bulls, Bloodhounds and Hellhounds

Flack

  • Class: Evasion Program
  • Strength: 4 for all other programs, 2 vs Pit Bulls, Bloodhounds and Hellhounds

Killer I thru V!

  • Class: Program Killer
  • Strength: 1 for each level of program

Manticore

  • Class: Assassin Program
  • Strength: 2

Hydra

  • Class: Assassin Program
  • Strength: 3

Dragon

  • Class: Assassin Program
  • Strength: 4

Aardvaark

  • Class: Assassin Program
  • Strength: 6 vs Worms, no effect on any other programs.

Brainwipe

  • Class: Black Program
  • Strength: 3

Zombie

  • Class: Black Program
  • Strength: 5

Liche

  • Class: Black Program
  • Strength: 4

Firestarter

  • Class: Black Program
  • Strength: 4

Hellhound

  • Class: Black Program
  • Strength: 6
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